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· One min read
Tomny

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Patch Notes

  • Characters will automatically be recruited when staked in order to skip a step
  • Existing Staked Characters can be recruited using the "Recruit" button in the Characters screen
  • Characters can now be unstaked directly instead of having to be "Retired" first
  • Character Fusion will now use Recruited Characters
  • Mini chat will now be truncated when displaying long messages
  • Bug Fixes

· One min read
Tomny

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Patch Notes

  • Artifact System Release
  • Chat System updated
  • API Improvements
  • Bug Fixes

Artifact System Release

We will be releasing the new Artifact system. At the moment, Players will be able to continue using the current equipment system OR switch to the new Artifact system. This switch will be mandatory in a future update.

Artifacts will be upgradable and obtainable through crafting and hunting.

Chat System Updates

The chat is now moved to the topbar of the screen and accessible from mostly any scene.

· One min read
Tomny

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Patch Notes

  • New Limited Starter Pack drop in the market using staked GOLD (100 available)
  • New Characters Screen to show more characters
  • Sort Characters by Rarity
  • Removed Free Heals (In favour of auto regen)
  • Fixed mint number not showing for fusion and recruit

New Limited Starter Pack Drop

We are allowing the Starter Pack to be purchased using 0.005 GOLD (500k gp) in the Market. This drop will be limited to 100 packs only.

New Character Screen

characters_screen

New Character Popup

Character Popup

Recruit Popup

Recruit Popup

Fusion Select Popup

Fusion Select Popup

· One min read
Tomny

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Patch Notes

  • Hunt rewards are now scaled with rarity
  • Characters will automatically regenerate health at 10% / hour
  • Fixed healing animation
  • Allow Players to purchase the starter pack directly from the game
  • Allow players to purchase the Originals Sticker Capsule directly from the game, using staked GOLD balance
  • Fixed Character not focusing correctly on load
  • Memory Fixes
  • Fixes for blank images
  • Replaced Main website with docs website for easier access

v4.6.2-beta

  • Fixed Hunt Button not enabled correctly for some Characters
  • Fixed users not being able to signup
  • Refactors

· 2 min read
Tomny

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Upcoming V4.5.0 Changes – Character Fusion!

Introducing Character Fusion! Players will soon be able to Fuse 5 characters of the same rarity to create a new Character of the next rarity tier. We will be replacing Character blends with this new system and allow all Characters to be Fused. These changes will be part of the v4.5.0 release on 8/30/2023.

Character Fusions

To perform a Fusion, a player must first have 5 Characters of the same rarity in their Staked inventory (Not Recruited!). In the Fusion screen, a player can select the characters they wish to Fuse and click on the Fuse button. Once the player signs the transaction, the characters selected and fusion fee will be burned and the player will be rewarded a new Character of the next highest rarity. The new Character will be randomly selected from the possible characters from the sets selected. Legendary Characters can not be selected for Fusion since there is no higher rarity tier above Legendary.

More details can be found on our docs here: Character Fusion

Other Changes

Added a new Daily Quest: Daily Hunts

Hunt sounds will now play on any page and not be overlapping when opening the Characters page.

Data caching changes for stability errors

Reworked character select logic to allow filtering and sorting in the future

Fixed Unstaking UI bug

Future Changes

We are also planning to do the following changes next:

Rework Hunts to give rewards based on rarity so that higher rarity characters will give more rewards. We are also planning to do away with the Free heals and make Character HP auto regen so that players do not have to manually free heal. More details will come soon so please be on the lookout for an Announcement!

As always if you have any questions, please feel free to join our Discord!

· One min read
Tomny

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Patch Notes

We have fixed a bug that caused some users to have issues with crafting.

BlockchainRPG NFTs are also now enabled in Wombat Dungeon!

Locale fixes for UI issues

· One min read
Tomny

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Announcing new changes v4.4.0 releasing on July 10th!

Collection Whitelist for Wombat Dungeons

We have been working with the Wombat team and our collection is set to be whitelisted for Wombat Dungeons on July 10th!

Heal All Options

In order to reduce player time and to better manage an army of characters, we have implemented a new Heal All option to heal all characters using potions. Players will be able to fully heal all characters as well as heal characters to the highest health without using excess potions. This option will be available on the Characters page when released. Heal All

Major Unity Version Upgrade + Bug fixes

We have upgraded the Unity version to a higher major version to allow for faster and smoother performance as well as bug fixes and better mobile support.

More to come!

We are working hard on our other initiatives primarily focusing on the Artifact system with some quality of life updates along the way. As always, thank you for supporting us as we grow and evolve together. Happy Hunting!

· 2 min read
Tomny

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Good Evening Adventurers!

We have finished the final rounds of rabbit stew testing and will release a new update on Thursday, June 8th!

v4.3.0 Changes:

Death Penalty:

As some of you have suggested, we will be introducing a death penalty. When a character is defeated in battle, they will now gain a cooldown relative to your character's rarity. The cooldown will be the same as the free heal cooldown. After this cooldown, your character will have 0 HP and will need to be healed to continue hunting.

Rabbit Stew:

The long-awaited Rabbit Stew will be introduced as a craft-able item in the game. Characters can consume the stew to remove all cooldowns and fully heal.

The crafting cost will be as follows: 2 RBTMEAT 2 BONE 10 SLIME 300gp

In addition, we will be implementing the Rabbit Stew as an NFT instead of a token like HPPOT. We want to make it more accessible and easily traded on marketplaces like AtomicHub. It also makes it more fun to collect and trade!

Template here: https://wax.atomichub.io/explorer/template/wax-mainnet/brpg/688575

Final Notes

Thank you for all of your support and feedback! We are working hard to make sure BlockchainRPG grows alongside our community.

To show our appreciation, we will randomly give Rabbit Stew NFTs in the ⁠Discord so be sure to check in!

· 5 min read
Tomny

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Introduction

Hello Adventurers! We are happy to announce lots of extremely exciting new changes coming to BlockchainRPG! I know we have not had too many public updates in a while, but that is because we have been busy working hard in the background for this upcoming V4 update. We thank you all for your patience and hope you are all as excited as we are!

Immediate Updates

New game contract

We will be switching our primary game contract from “unapologetic” to a new game contract “game.brpg”

The contract name change allows us to streamline our contracts with the “brpg” extension as part of our rebranding efforts. From a marketing and brand awareness standpoint, the transition to the ‘.bprg’ contract extension will improve the market visibility for BlockchainRPG.

Multiple Characters

Each BlockchainRPG player will now be able to command multiple characters. Each staked character will be able to gear up, hunt, and heal independently from other staked characters. Each character will also have their own hunt time cooldowns. Having multiple characters with siloed cooldowns means you can be more involved in the game without spending as much time waiting. Having a multiple-character configuration also means that any extra or old NFT gear that you have been HODLing will gain new life in the arms of another character.

New Healing System

Each character will now be able to heal with their own cooldowns. Instead of X amount of free heals per day, Heals will now have a cooldown based on NFT character rarity.

Legendary Heal - The character will fully heal and gain a cooldown of 30 minutes.

Epic Heal - The character will fully heal and gain a cooldown of 1 hour.

Rare Heal - The character will fully heal and gain a cooldown of 1 hour and 30 minutes.

Uncommon Heal - The character will fully heal and gain a cooldown of 2 hours.

Common Heal - The character will fully heal and gain a cooldown of 2 hour and 30 minutes.

The new healing system change is important as it will give more value to rarer characters as well as health potions. Both will help to avoid waiting too long in order to play the game.

Limited 50-100 Character Drop

We will be releasing a super exclusive Character Pack drop as part of the new update. More details to be confirmed in the near future.

Level System Reset

Thank you all for participating in the level system. We never intended the level system to be permanent, but with the release of V4, we will be introducing “Seasons” for the level system.

Your current levels will be a part of Season 1 and will reset with Season 2, starting alongside the upcoming V4 change. To commemorate the end of the Season 1 testing and level system, the top adventurers in Aurum will be awarded with exclusive NFT stickers!

Season 1 Hunting Level Rewards

Season 1 Sticker - everyone who participated in Season 1

Level Stickers - everyone who reached above certain levels (10, 25, 50)

Top Rank Stickers - Sticker for top 10, top 5, and top 1 ranked players

These stickers will also be synced to discord giving you bragging rights for being awesome :)

GOLD reward changes

The current way GOLD is distributed gives less GOLD when hunting in Forest as opposed to hunting in the Swamplands. Currently, the GOLD emissions pools generate GOLD at the same rate even minute, so as more adventurers hunt in the Forest looking for rare NFTs, the GOLD pool depletes faster in the Forest than the Swamplands, even though it is a more challenging hunting area.

We will be modifying how the GOLD emission pools are configured so that there is only one pool for both hunting grounds instead of an individual GOLD pool for each hunting ground.

Moving forward, each hunting ground will then have a multiplier on the amount taken out of the pool per hunt. For example, the Forest hunting ground will now give out twice as much GOLD than the Swamplands (on average). The amount of GOLD generated per second will still stay the same, but the pool that hunt rewards come from will be shared between regions.

Planned Updates

These updates will be released with more details later on, but know that we are working hard to get them out for you all :)

Rabbit Stew

The long-awaited Rabbit Stew will give a buff to a character when consumed. More details on the stats of the Rabbit Stew will be issued in the near future

Hunting Grounds Difficulty Modes

Swamplands and Forest will have an additional difficulty mode allowing players to hunt in the Normal mode or Hard mode. The Hard mode will have the same monsters but with stronger stats and increased rewards.

Daily Quest 

We want players to keep playing every day, so we will introduce a daily quest that would reward players for hunting every day.

Conclusion

We are planning to release the Immediate V4 changes on April 1st. This means that you all will have 1 month left to level up and grind for the top spots! We will be updating our whitepaper with more details soon. If you have any questions, please feel free to post in the #help-support channel in our Discord and we will do our best to answer them! Thank you all again for your patience as we were working on these updates. Happy hunting!