Core Gameplay


Hunting is the primary mechanic in the game, being the best way (outside of opening your wallet) for an adventurer to accumulate resources and loot. Each time you hunt, you will have a random chance to spawn a single monster from a group, otherwise known as a mob. Based on your stats at the time of the battle, our proprietary damage calculations will determine if you win or lose the hunt and how much HP is lost as a consequence of the hunt. As you progress further and deeper into the unexplored Aurum wilderness, you will find that the hunts will become more challenging.
  • Access the map when at a town (New Haven for example), and click on a hunting ground.
  • After clicking on a hunting ground, the “Hunt” button will appear for the adventurer. Simply click on this button to begin the hunt.
  • Be careful not to lose all your HP or else you will fail a hunt and die. Fortunately for you, death is not permanent in Aurum due to the grace of our deities


Through your adventures, you will begin to accumulate items to help you along your journey. They range from powerful equipment that can boost your stats to consumables that can heal your HP. As you travel to later and more difficult hunting grounds, you will find that the item drops will get more powerful and valuable.
Some example items are below:

Character Card

  • Milo
  • Thankful Milo
  • Festive Milo
  • Starter Pack Characters
  • More is coming soon!


  • Weapon
  • Armor
  • Accessory
  • More is coming soon!

Crafting Materials

  • Slime
  • Shell
  • More is coming soon!


  • Hit Points Potion (HPPOT)
  • Packs
  • More is coming soon!


Your stats are representations of how powerful your adventurer is with numbers. Lower numbers represent a weaker adventurer and vice versa. Your stats are important because you receive damage based on your stats relative to an enemy’s. Equipment can raise your stats after staking and equipping them. Our current stats are below with a short description of how they work:
  • Hit Points (HP): damage you can sustain before dying
  • Attack: damage you can deal to an enemy
  • Defense: damage reduced after receiving an attack


In order to keep hunting, the adventurer will need to maintain a high enough current HP to avoid death. Fortunately, there are ways for you to heal in the game. Our two methods are listed below:
  • Consumables: HPPOTs heal a specific amount of HP upon use
  • Free Heal: the Goddess Argenta has blessed our community with free full HP heals to aid in our exploration of Aurum, however, her power cannot be abused and will remain on a 1-minute cooldown timer


After a successful day of hunting, you’re going to need a place to store your loot – that place being your inventory. Your inventory is accessible on the main screen and stores all your items and GOLD for safekeeping. You can also open or use consumables in your inventory such as HPPOTs and packs.


All the crafting materials you obtain during your travels can be used to craft numerous equipment or consumables
  • There are a few standard recipes that are known by all parties, but as you progress, you will need to stumble across a new crafting recipe to create a new item
  • OR you could get lucky, mix and match a bunch of crafting materials and hope it generates a new item. If you get unlucky, all the crafting materials will disintegrate into ash
  • This can create an additional field of adventurers who have the specialized knowledge to create certain items (and can trade them on the market) or they can choose to sell their secrets (prior to forever consuming the recipe) to someone else who wants to buy it

Trading in the Marketplace

  • Any good RPG will offer a trading system within the game, and this game is no different! Due to the nature of the BC, the in-game tokenomics are also impacted by both the real-world token value as well as the supply demand market
  • The game will not have any control over the prices dictated by the public market and any advice we provide should not be considered as investment advice
  • Announcements and patches will be announced ahead of time to best efforts notify all the adventurers and set expectations to help keep the market stable
  • Trading can help you alleviate burden in your inventory, help you progress in the game, or help earn you some extra real-world rewards
  • The below links are marketplaces that we are currently utilizing:


Equipment will come in different tiers, with each being stronger than the last. But of course, the more extraordinary the power, the harder to find that equipment is.
Common – The lowest of the low, the most common and available equipment tier there is. These items have relatively low stats but can still get the job done.
Uncommon – Just like finding a diamond in the rough, if the diamond was about ¼ the volume of the rough. It’s not much better, but you aren’t complaining.
Rare – Okay, now we’re talking. There’s some decent power imbued in this tier and mobs (and other adventurers) should rightfully fear you.
Epic – When the world called for a hero, you picked up the phone. What you have is the best the mortal plane has to offer. You will barely be touched, all the while anything you touch will be slain instantly. Just be careful not to get your equipment dirty from all the blood and guts!
Legendary – Truly a 1 in a million situation. This tier of equipment has been blessed by the deities of this land and you are their champion. Simply your aura strikes fear and awe in those around you, and your power is so great that you would be a fool not to lead the charge. Take up the mantle and strive to do good by virtue of your infinite luck. OR you can just sell the equipment for a huge profit and give someone else that responsibility, it matters not to me as the choice is yours and yours alone.


Do you keep finding common or other low-tier items and need better stats to progress further in the game? Or did you accidentally buy a ton of them in the market and now they are reselling for less? Why not give blending a try? With blending you can create value from these common items by trading them in for a stronger, higher rarity version of that item. Blending helps to alleviate an oversaturated market in addition to always giving common items uses. Below are the current blending tables for in-game items, currently only applicable to some equipment and character cards:
– Four common -> one uncommon
– Four uncommon -> one rare
– Four rare -> one epic
– Four epic -> one legendary
– 256 commons -> one legendary